BookNooks
A cooperative 3D-puzzle game for 2 players
(PC, Controller support)
My role: Gameplay designer & Level designer
Duration: 9 weeks, school project
Team size: 6
Playable here: BookNooksGame
Story Pitch: “The two player characters are small ink-creatures that live inside a café’s bookshelf. One day they discover that they can change the world around them through words. Equipped with those powers they enter a huge playground behind the bookshelf
—almost as if built for them”
Labscape Prototype
3D-isometric Puzzle game for 1 player
My role: Level design & Story
Duration: ~7 weeks, school project
Team size: 6
Story Pitch: “The player assumes the role of a scientist who accidently turned themself into a mouse. To get their own body back, they need to collect the ingredients for the cure. But the ingredients are scattered around the laboratory, which is trickier to traverse as a mouse.”
An Evening Talk
Interactive Fiction
My role: Narrative Design
Duration: ~1 week, school project
Team size: 1
Playable here: An Evening Talk
Story Pitch: “A rather solemn dialouge between two people. The initial idea was to see if I could write a dialouge where one part could be silent through the dialouge.”

The Old Hero’s Tale
Interactive Fiction
My role: Narrative Design
Duration: ~1 week, school project
Team size: 1
Playable here: The Old Hero’s Tale
Story Pitch: “To entertain the village children, the Old Man would tell them stories about his past adventures, this time he tells them of his greatest adventure, but is it really a true story?
A project where the theme I worked from was: ‘An unreliable narrator’. My idea was that the player would get to decide whether the Old Man were reliable or not as a narrator.”














